Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Closed Thread
 
Thread Tools Display Modes
Old Feb 17, 2008, 12:42 AM // 00:42   #881
Ascalonian Squire
 
Cloudstriker's Avatar
 
Join Date: Jan 2006
Guild: Eclyptic Phoenix
Profession: Mo/E
Advertisement

Disable Ads
Default

Alright a few things.

One, the animation needs to be overhauled in GW2 in terms of combat. If my character is being attacked, I should block/evade (Depending on range of attack) naturally one in every 10 attacks (my main character is a monk, so lets assume Im using a staff...just put it in front of you to intercept the blade/axe/hammer). I mean you can argue it's AI for all I care. A REAL person is going to block once in awhile and dodge an arrow here and there. If my character has a shield equipped raise the statics for blocking and evasion respectively. As it is now, many caster classes use an inscribable weapon for +5 energy and a shield for the armor. It's a realistic thought. If you have a shield, you're going to use it to block here and there.

Furthermore, staffs and wands should have a ranged and melee damage stat. If you're standing beside me, I'm not going to be shooting projectiles at you...well.,..shouldn't be at the very least. In terms of melee weapons themselves (swords, axes, hammers, scythes, daggers) I'd like to see a little more battleplay (I'd use swordplay here, but yeah...can't). If on average you hit an enemy once every second, the engine for GW2 should have blocking animations, (parry, etc) every half second...so a melee fight would look like hit, parry, hit, block, hit, dodge, hit...the damage ratio stays the exact same, but the animation is random, and more fun to look at. You could also make the characters move around within a certain range so they're not standing toe to toe the entire time. Im asking for fighting to be more fluid...not a static toe to toe can't be done while moving boxing match.

Dual wielding is a must, in my humble opinion, regardless of class. If you want to be a caster with a wand in one hand and a sword in the other and take the energy penalty, then that's your choice. For arguments sake lets say the majority of people that use this option are warriors. There is no logical reason for dual wielding to not be an option. Diablo, one of the most successful franchises in gaming history, made perfect use of dual wielding with reasonable penalties to the offhand. Now, I know many of you are thinking "Assassins get to dual wield without penalty". This is true, but assassins are more agile, and the attacks dont have the grunt that some warrior skills do. Furthermore, I don't think Assassin will be in GW2, but thats my opinion.

Allow for banks, so we can keep all of our cash in somewhere along with our goods. Make it an ascending money or item limit, a la Diablo style. Make extra storage slots more money; I'm willing to bet 99% of Guild Wars players will pay for the spots. Also, the much needed auction house. Maybe even institute some sort of investment system so our money doesn't sit idle.
Cloudstriker is offline  
Old Feb 17, 2008, 01:02 AM // 01:02   #882
Krytan Explorer
 
Join Date: Dec 2006
Profession: W/
Default

cloudstriker im confused. do you want GW2 or Diablo 3? just wondering.
Xx_Sorin_xX is offline  
Old Feb 18, 2008, 06:08 AM // 06:08   #883
Ascalonian Squire
 
Join Date: Jan 2008
Profession: D/Mo
Default

Quote:
Originally Posted by Cloudstriker
Alright a few things.

One, the animation needs to be overhauled in GW2 in terms of combat. If my character is being attacked, I should block/evade (Depending on range of attack) naturally one in every 10 attacks (my main character is a monk, so lets assume Im using a staff...just put it in front of you to intercept the blade/axe/hammer). I mean you can argue it's AI for all I care. A REAL person is going to block once in awhile and dodge an arrow here and there. If my character has a shield equipped raise the statics for blocking and evasion respectively. As it is now, many caster classes use an inscribable weapon for +5 energy and a shield for the armor. It's a realistic thought. If you have a shield, you're going to use it to block here and there.



Personally i find the fighting animations absolutly superb. How can you say they are not "fluid" ? . I was just again admiring the poise of a Dervish as she swings her Scythe, just last night! , the way she bows her head afterwards it's nothing short of awesome !

Your idea comes across as very tedious. If anything your suggestions sound as if they would hinder the fluidness that is already inherent in the gameplay.
Mimo08 is offline  
Old Feb 18, 2008, 06:12 AM // 06:12   #884
Ascalonian Squire
 
Join Date: Jan 2008
Profession: D/Mo
Default

Quote:
Originally Posted by Bluefeather
I don't know if this idea already popped up in this long thread, but let me mention this one.

What I notice in our towns/outposts is that everybody are well-behaved except for some kids fighting over who is hotter, Livia or Cynn (or whatever). But there are times I want to steal apples from a fruit stand, or I want to vandal the walls of a rich man's house, or I want to know if that lady is wearing a g-string or a t-back, or if I don't like the "looks" of someone, I could just pick up a stone and hit him and then run away (well, some emotes can do annoying things like someone trying to scare you or something...)

LMAO..... that cracked me up :P.. You just want to sh it stir in short then ?
Mimo08 is offline  
Old Feb 18, 2008, 11:27 AM // 11:27   #885
Pre-Searing Cadet
 
Nak'Ren's Avatar
 
Join Date: Feb 2008
Guild: Wings of Redemption
Profession: Rt/Mo
Default

Do you know what I'd like to see? Hmmm? My request may seem out of the ordinary but reguardless, I and I’m sure others would like to see the weapons being wielded by a player evident. What I mean is I’d like to see visible weapons on a character such as a bow arched across a Ranger’s back or a large brute sword slung across the hulking back of a Warrior. I would also like to see an animation as to pulling these weapons out in combat. Perhaps a button that allows players to brandish their weapon as in World of Warcraft. I tend to get more into a game if I can actually see what I have to work with so to speak. And the other idea I had that I would like to see would be in the form of a customizable appearance, I would like to see something like the ability to give the character a piercing and perhaps a real Mohawk hair style for humans and Charr alike. Yes, given there was a Mohawk in the original Guild Wars campaign for both the Warrior and the Necromancer, though I feel the hairstyle really wasn’t given much justice, All things considered I would like to see it for other characters as well and perhaps races.
Nak'Ren is offline  
Old Feb 18, 2008, 03:42 PM // 15:42   #886
Ascalonian Squire
 
Cloudstriker's Avatar
 
Join Date: Jan 2006
Guild: Eclyptic Phoenix
Profession: Mo/E
Default

No, I don't want Diablo 3. I'm just supporting my suggestions with past successes of another game, saying the game mechanics are there. And I meant fluid in the sense of we stand there and whack at each other. THink of how boring action movies would be if two armies charged at each other, stood there, and wailed at each other WITHOUT MOVING forward, back, or sideways.
Cloudstriker is offline  
Old Feb 18, 2008, 10:19 PM // 22:19   #887
Ascalonian Squire
 
Rash's Avatar
 
Join Date: Feb 2008
Guild: YTDK
Profession: W/
Default

Humm, I'm not sure I agree with a command for blocking and dodging. First because I like the fact I have to worry with other things but my character (enviromental control, positioning, defense of my party, etc) and second because I think that would detract from the main point of the gameplay (as in more third person style - Tomb Raider, GTA and the likes - and less RPG).

To tell you the truth, I love the character animations in this game. Warriors' attacks and Assassins' animations (just two examples! there are more) are simply awesome, IMHO.

I also agree with showing weapons in the back of the character. They could use the "Weapon Sets" to do it. Signed in bold!!!

And dual wielding is awesome! Boldly signed too!

Oh, and please, no anime looks! The realistic look of GW is one of the main things that hooked me up. I don't even want to play as an Orc, Elf or any other bizarre creature as my char. But if that is a must, then please allow us to choose human race for all professions.

Last edited by Rash; Feb 18, 2008 at 10:30 PM // 22:30..
Rash is offline  
Old Feb 19, 2008, 05:30 PM // 17:30   #888
Ascalonian Squire
 
Cloudstriker's Avatar
 
Join Date: Jan 2006
Guild: Eclyptic Phoenix
Profession: Mo/E
Default

Yeah having weapons in town are a must. I think it would also be cool if they stayed sheathed or strapped to your back until battle. The timing system could be that if pop-ups show up you take out your weapons in a panic and are ready to fight, not losing anytime. But lets say you're running down a hill to attack a target...picture charging down to battle pulling your blade out of it's sheath or taking your bow off your back and stringing and arrow as you run. I think it would look rather cool

And PLEASE no anime characters...BOLDLY signed in capitals, underlined, with flashing lights. One of the most beautiful things about Guild Wars was the visuals and realistic character structure. I don't want my character to look anime-esqe or polygonal and outrageous like WoW. Keep the realism, but add more options, like a million of us have said. Hair colour sliders, body size sliders, and more options to a truer Dungeons and Dragons style. Now before Im burned at the stake for this suggestion let me explain.

I've been criticized for making Diablo references, but I'm not asking Guild Wars 2 to be Diablo 3, but rather supporting my ideas with examples that have worked quite handily in the past..it's like supporting evidence in an essay. So, here goes.

I read somewhere the suggestion that you have a character that uses the job class of Final Fantasy repute where you can change your character's profession at the drop of a hat. We already have that in Guild Wars with Secondaries...I think that changes primaries just wouldn't be realistic. I do think, however, that we can carry the secondary idea in new directions. Right now in Guild Wars we have attributes that carry over to skills and weapon requirements. What if we wanted a lean warrior with high agility, dual wielding that has a great proficiency with a bow (I know, it sounds like an Assassin Ranger mix, just play along). If we were able to take points out of say strength and throw them into agility to attack faster and move faster, it would allow for greater play style differential. Think of current tanks in Guild Wars. What if you could drop your points out of Strength and Dexterity to put them into Vitality to crank up your health rating before using any skills? It's an abstract idea, but I think it allows for greater variation...it would mean that with certain character attributes (Strength, Vitality, Dexterity, Magic, etc.) could allow different professions more variety in a similar way to Guild Wars now (i.e. a tank that dabbles in magic but with greater energy that has a lighter armor rating than a pure 'tank' that would have a high armor high damage rating). Furthermore, you could have a monk with a high strength rating that could wear higher level armor and do greater melee damage if this mechanic was introduced.

Ultimately I want a lean warrior that can dual wield if I want, with long hair that moves in the wind while I ride my mount, or a monk who can wield a staff as a melee weapon when enemies rush in close. I want dentable armour with scratches (it can be a realism option) that shows the proof of my travels. It would be similarly cool if there was a recognition system similar to Fable where the towns people recognize you for your deeds. Shing Jea Sherman in one of the towns in Asura territory does this based on your titles...why not integrate it more? We've earned our titles, often through time and dedication to greatness. I'd like it to be more recognized than when someone happens to see the title i have posted.

Furthermore, for the suggestions of "let me bring my character forward from GW1" I doubt that ANet would even entertain this idea at this stage of development. Im sure it was a major decision they made, but the reality is that GW2 takes place OVER 200 YEARS after the conclusion of GW1...unless you've found the fountain of Youth, no dice. GW1 was a great game, and it ended in an alright way. Your deeds carry over through the Hall of Monuments.

But I don't want it to end there. I think you should begin the game not knowing that you're the descendant of a Tyrian legend (I mean WE, the human player, knows, but the character in game doesnt...think along the lines of finding out you're one of the chosen). Make it early enough in the game (think ascension in Cantha early) that you find out...and THATS when you inherit everything. Have you select your descendant upon character creation and thats who appears to you in ascension and tells you the history of your bloodline. Then you can enter the Hall of Monuments (which isn't in such grand shape after 200 years) where you select your inherited armor and weapons and off you go on your merry way. Part of your recognition as descendant starts at this point as the NPCs see you in the armor of the legendary Damien Deathbane (in my case). That would also be how the title recognition would work...the armor of Deathbane was worn by the Legendary Spearmarshall, thus the Merdant Crescent (see the Movement of the World article on wiki) in Elona want to hunt me down like the Sunspear rebel I am (screw you Joko!). Similarly, any Norn would give me mad props for being a Slayer of All.

Last edited by Cloudstriker; Feb 19, 2008 at 05:48 PM // 17:48..
Cloudstriker is offline  
Old Feb 19, 2008, 09:15 PM // 21:15   #889
Lion's Arch Merchant
 
Join Date: Nov 2007
Default

Player controlled Bosses and Dragons.

Depending on how far a player gets with their Hall of Monuments in GW1 determines the strength, attributes and skills of dragon/demon/boss they can possess in GW2 PvE persistent areas, and the Mists. When boss dragons appear in the PvE persistent environment, allow some of these to be controlled by players from other realms. [Or allow players to use Tokens of some sort to launch a Player Boss.] The higher a players HoM standing, or other title, the more dangerous the dragon they control becomes. When a Player Boss appears in a PvE enemy realm that player can start laying waist to towns, outposts and villages, until stopped by the the local server population. They can even group up with other controlled Bosses to really challenge a server. Similar to the Ursan Blessing, you would need to keep killing or you'll run out of life, giving the controlled Boss a life span.

This would help Bolster sales for GW1 prior to the release of GW2. At some point, players not having played GW1 would be allowed to participate, be part of the Havoc (or whatever) system.

Reap Havoc and let slip the dragons of War.

Last edited by Balan Makki; Feb 20, 2008 at 11:23 AM // 11:23..
Balan Makki is offline  
Old Feb 20, 2008, 01:38 PM // 13:38   #890
Academy Page
 
Join Date: Sep 2007
Guild: MIST
Profession: N/
Default

A few things that would give the game added depth.

1.A Tavern/Inn were you can go sit in dull candle lit rooms and order mead and ale along with dripping and meat over the bar.

2.You see those large shiney buildings and you think wow i wonder what its like in there, could we possibly explore these Castles,battlements, town halls.

3.Who wants a job? What about applying for little jobs in towns? Hunting for meat for the Tavern or bringing ale from the suppliers, or joining the Ascalon army and gaining a uniform and rank that means something. These jobs would have weekly/daily requirements and you would be paid after a few days.
Azael Durge is offline  
Old Feb 20, 2008, 09:06 PM // 21:06   #891
Ascalonian Squire
 
Rash's Avatar
 
Join Date: Feb 2008
Guild: YTDK
Profession: W/
Default

Wow, the job idea is really interesting (specially if you could detach from them anytime and get harder jobs on more "advanced" towns). It would be a great idea to be able to join an army created by the game/developers, in addition to your guild or alliance. Something like a Kurzick Soldier, Luxon Soldier, Ascalon Soldier and the like.

But I believe this idea is a spin off from another idea already posted in this topic. To create characters in specific areas and make them part of the history of that area. Personally, I like this idea ONLY if it didn't prevent me from fully enjoying the game (such as forbidden towns/outposts and areas, specific skills, specific titles, specific armors, specific items, etc). But the job idea I really like.

As I've said before, I honestly love Guild Wars the way it is. It needs very, very few changes and additions to make it even better. So I hope GW2 doesn't come out THAT different.

Besides, either those ideas have already been implemented in the game or they won't ever. The time to add new things has already passed, if the beta is really coming out in the end of the year.
Rash is offline  
Old Feb 21, 2008, 02:58 AM // 02:58   #892
Pre-Searing Cadet
 
Join Date: Jun 2006
Guild: angels of death
Profession: N/Mo
Default

you should be able to make your own hair and face and body so that it differs from everyone so like i your a warrior you can be 6 foot tall really skinny and have a mophead of hair plus you should be able to make your own armor with your own designs so that it differs and shows differences and you should be able to have different capes in the guild it also would be cool to be the bad guy let the people have a choice and let their dark sides reign free it would be cool also if when you hit a monster you see blood squirt out or something.instead of being only ble to be ressed if your teamates have one make where you have to like fight through hell or something so you can still come back even if they don't have a res and if they do they can still res you.

Last edited by Lan al'thor; Feb 21, 2008 at 03:24 AM // 03:24..
Lan al'thor is offline  
Old Feb 21, 2008, 03:16 AM // 03:16   #893
Academy Page
 
Join Date: Apr 2007
Default

Didn't feel like sifting threw 45 pages of information, so please excuse me if this has been posted before.

I think that guild halls, if in GW2, should have a more "base" feeling about them. Right now in the game they just feel like temporary meeting points for people in the guild, and for about a month or so the only reason i visited my guild hall was just to go AB or make a quick trade. I really feel that the importance of a guild hall should be stressed and a bit more functionality added in there; my mind is blank right now, can't think of any ideas off of the top of my head.
JAK3US is offline  
Old Feb 21, 2008, 03:44 AM // 03:44   #894
Forge Runner
 
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
Default

Quote:
Originally Posted by Azael Durge
A few things that would give the game added depth.

1.A Tavern/Inn were you can go sit in dull candle lit rooms and order mead and ale along with dripping and meat over the bar.
Baldur's Gate FTW
Kanyatta is offline  
Old Feb 21, 2008, 07:25 PM // 19:25   #895
Academy Page
 
Join Date: Oct 2007
Profession: Me/
Default

If i had one wish to do about GW2 : make very hard areas. Amazingly hard, stupidly hard and long areas, and to reach them, we'll have to go througt very hard areaS (just a bit easier, erf, a bit less mindboglingly hard).
They will be called elite areas. There ppl will really be good lpayers, all without exceptions...
Why should all players be able to go to any place in the game ? Back in the day, only a few were able to reach the last levels.
ManiSan is offline  
Old Feb 22, 2008, 03:08 PM // 15:08   #896
Academy Page
 
Join Date: Sep 2007
Guild: MIST
Profession: N/
Default

I hear there will be no point and click, and if i recall correctly no target lock? So will this an FPS style thing? I think that would be a good improvement for rangers/staff users instead of the drull:
c
space
3
2
1
1
4
A little more action and skill required perhaps? Why must they dumb everything down for the uncoordinated?
Azael Durge is offline  
Old Feb 22, 2008, 04:34 PM // 16:34   #897
Lion's Arch Merchant
 
Doc Zenith's Avatar
 
Join Date: Apr 2006
Default

Droppable armor parts from bosses etc with really nice and unigue skin and yet..some very difficult to get..maybe something like you get them to the armorer to customized for your character or you can sell them..also would be great to see profession specific items..whatever they would be^^
Doc Zenith is offline  
Old Feb 22, 2008, 09:11 PM // 21:11   #898
Forge Runner
 
You can't see me's Avatar
 
Join Date: Nov 2006
Location: USA
Profession: P/W
Default

Know what I'd like to see?

Battles by Land or Sea, a far more dynmaic naval playstyle developed.
You can't see me is offline  
Old Feb 24, 2008, 11:17 AM // 11:17   #899
Ascalonian Squire
 
Join Date: Jan 2008
Profession: D/Mo
Default

LOL ANET would never get GW2 complete if it was to take on board some of the extremely grand and extravagant idea's found here !!

Try to think it terms of implementation and take into account what would be
required to do such a thing.

A game believe it or not , does have limits. And as Godly are Anet Staff may be, they have limits of possibility also.
Mimo08 is offline  
Old Feb 24, 2008, 11:21 AM // 11:21   #900
Ascalonian Squire
 
Join Date: Jan 2008
Profession: D/Mo
Default

Quote:
Originally Posted by Cloudstriker

And PLEASE no anime characters...BOLDLY signed in capitals, underlined, with flashing lights. One of the most beautiful things about Guild Wars was the visuals and realistic character structure. I don't want my character to look anime-esqe or polygonal and outrageous like WoW.
AMEN !!

God forbid even the thought. I will not be part of anything anime/jap related.

EWWW, cannot stand that scene.


GW CHARS ARE EXCEEDINGLY BEAUTIFUL!, and have such PERFECT appearance, just right mix between toon and realistic.


Infact if it was not for GW's overall stunning ascetics (A GATE TOO FAR Dungeon in EOTN! most beautiful play of light,color,shadow, motion and special FX , i have ever witnessed in a game!) i would not be

here playing GW today after 27 months, and 1000hours.

It was the presentation and Art Direction that made me fall in love with this game to begin with. From there it has become part of my daily life.

Last edited by Mimo08; Feb 24, 2008 at 11:26 AM // 11:26..
Mimo08 is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
My Guild Wars characters jademonkeyx88 Nolani Academy of Arts 84 Jul 25, 2007 01:53 AM // 01:53
Guild Wars Characters (DBZ style) Wretchman Drake Nolani Academy of Arts 16 Feb 23, 2007 07:27 PM // 19:27
Guild Wars Characters are nerfed wnorton The Riverside Inn 1 Sep 08, 2006 01:07 AM // 01:07
Guild Wars Look Alike Characters!! Prince Aoki Screenshot Exposition 0 Apr 27, 2006 05:29 AM // 05:29
Guild wars 2 same characters? Charqus Questions & Answers 11 Dec 21, 2005 12:45 AM // 00:45


All times are GMT. The time now is 09:08 AM // 09:08.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("